Tuesday 31 December 2013

2014 Escalation League List

This weekend I tried out what I thought would be my list for the upcoming Overlords escalation league. The core of the list was pretty solid I thought but learned much during my games and have decided on a number of changes.

The old list is below, with comments in red:

4 Company Command Squad @ 150 pts (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x1; Plasma gun x3; Master of Ordnance)
   1 Company Commander (Character; Assault Grenades; Flak Armour; Refractor Field; Plasma Pistol; Power Fist; Warlord; Senior Officer)

The wrong loadout for my commander in this type of list... also way too expensive in games where he'll be hunted down like a dog for that warlord victory point!

1 Master of Ordnance (Character; Assault Grenades; Flak Armour; Close Combat Weapon; Laspistol; Artillery Bombardment)

This guy was truly useless at this points level. There just aren't enough enemy units on the board. He needs to be dropping those blasts on large concentrations of enemy units or huge blobs of infantry - he killed nothing and has now been sent away to a penal legion somewhere.

9 Veteran Squad @ 135 pts (Infantry; Assault Grenades; Flak Armour; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Plasma gun x3)
   1 Veteran Sergeant (Character; Assault Grenades; Flak Armour; Krak Grenades; Plasma Pistol; Power Sword)

These guys should be fairly effective but need a way of not dying immediately... so, a transport or carapace armour is probably required.

1 Infantry Platoon @ 212 pts
   4 Platoon Command Squad (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x1; Krak Grenades; Sniper Rifle x3)
      1 Platoon Commander (Character; Assault Grenades; Flak Armour; Close Combat Weapon; Krak Grenades; Boltgun; Junior Officer)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Krak Grenades; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1; Krak Grenades)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon; Krak Grenades)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Krak Grenades; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1; Krak Grenades)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon; Krak Grenades)

There won't be any major changes here, these guys did their jobs admirably - stand on objectives and shoot stuff until you get assaulted and die. Not sure they need krak grenades though...

Total Roster Cost: 497

What I'll be going with is below with comments in yellow:

1 Primaris Psyker @ 70 pts (Infantry; Psyker (1); Assault Grenades; Flak Armour; Refractor Field; Laspistol; Force Axe; Independent Character; It's For Your Own Good; Warlord; Lightning Arc; Nightshroud)

The CCS was too expensive for what it brought to the table - too many upgrades. I could take a naked/cheap CCS but I fear they would have even less impact then. So, scrap the CCS completely (I'll bring it back later at a higher points level where there are more troops to issue orders to). I went for the Psyker rather than the Commissar Lord because I want to learn how to use psykers in preparation for growing and playing my Tyranids in the near future. He will join the veterans in their Chimera and move into a useful position from which to cast his powers.

9 Veteran Squad @ 205 pts (Infantry; Assault Grenades; Flak Armour; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Plasma gun x3)
   1 Veteran Sergeant (Character; Assault Grenades; Flak Armour; Krak Grenades; Plasma Pistol; Power Sword)
   1 Chimera (IA) ((IA1se, pg. 64); Vehicle (Tank, Transport); 12 model capacity; Heavy Bolter; Searchlight; Smoke Launchers; Turret Autocannon; Pintle Heavy Stubber; Amphibious; Mobile Command Vehicle)

The veterans are staying the same - the sarge probably doesn't need a power weapon but between him and the psykers force axe they might actually be able to kill something valuable in an assault. The big change is obviously the Chimera. I'm thinking that the squad will either deploy inside and move on an objective/relic or deploy in heavy cover somewhere, in which case the chimera can try to hunt down other light vehicles.

1 Infantry Platoon @ 185 pts
   4 Platoon Command Squad (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x1; Sniper Rifle x3)
      1 Platoon Commander (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon; Junior Officer)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon)

Nothing much has changed here - I just want bodies to hold an objective and a few heavy weapons to take down vehicles, so an infantry platoon seems to be the right tool for the job. I'm thinking that they will mostly deploy as a combined squad with the command squad nearby, setting themselves up as major fire-base.

1 Imperial Defence Emplacement @ 40 pts (Battlefield Debris (Defence Lines))

This is where things get interesting... I have tons of the Wall of Martyrs kits and I want to start using them (now that I actually can). I thought about adding an Aegis and/or a Commissar to the list to keep the infantry platoon in the fight for longer... this seems to serve both purposes for much less cost! As the league progresses I think this is going to be the theme of my army - regular infantry holding the line with various support elements coming in to assist them in throwing back the enemy!

Total Roster Cost: 500

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