Sunday, 7 September 2014

Progress Update / New Arrivals

I've been doing a terrible job of keeping this blog up to date... however, I have been keeping up my hobby progress and playing tons of games so I guess I'll call it a win overall!

I'm going to just duplicate my forum posts as a means of keeping a duplicate record of my progress here, I think.

I'll try to also put together a battle report for my next game too, just for fun.

------------------------

Time for a little update again. So I've spent August working on a construction project, building a trio of new tanks :) One of these is a part of my HPC list, the other two I just had on my wishlist for a long time. I'm now up to a full 10-strong tank company so I don't think I'll be adding any more for a long while... unless Forge World ambush us with some new Heresy Era Imperial Army tanks :D

Here are the three that I've been building for the past few weeks:

Punisher, featuring the infamous Knight-Commander himself:

Punisher Assault Tank, company command vehicle - One.
Heavy Vanquisher, going to be my November (or maybe October) HPC commitment:

Mortian Vanquisher Heavy Tank, company Commissariat vehicle - Zero.

Destroyer Tank Hunter, always wanted one of these and I have a niggling feeling that FW will discontinue it soon:

Destroyer Tank Hunter, company specialist anti-armour vehicle - Ten.
Despite his heretical appearance that tank commander is 100% loyal, it's just a cool model :P

I'll probably also be painting a few extra tanks during September because I'm well ahead on my monthly HPC commitment, some or all of these guys:
Conqueror "Fast" Tank, company point vehicle - Nine.
Demolisher Siege Tank, assault squadron - Two.
Demolisher Siege Tank, assault squadron - Three.

Sunday, 6 April 2014

Progress Update, Forge World Open Day & Astra Militarum Thoughts

I have been very neglectful in posting things of late... but a couple of fun things have happened and significant progress has been made.

My March commitment for the Independent Characters Hobby Progress Challenge was completed:

7th Platoon Command Squad
7th Platoon Meltagun Specialist Squad
This month I'll be working on painting a large batch of infantry for the HPC. It's going to be a challenge but I need to get a lot done in April and May if I'm to get through everything as June is going to be too hectic with birthdays, holidays etc.

Also currently working on a little side project to build all of the autocannon teams that I'll ever need. I'm just getting started but they're taking shape nicely:

Lots of dakka.
I attended the Forge World Open Day again this year. It's a really cool event and I would encourage any fan of FW stuff to go along at least once. It's great to be able to just chat with the people actually designing all these amazing miniatures. By now there are many pictures floating around and none of this will be new but here are a few pictures that I took anyway:

New Tyranid monstrous creature that will be included in the second edition of the Anphelion Project.
Mechanicum Siege Automata with rules in HH book 3.
Alternative Knight weapons - I suspected these would be coming... going to wait for these before I build my Knights.
Last but not least... the Knight Lancer. Yes please.

Astra Mili... SPACE ARMY!?
So... the Astra Militarum, eh? Having read the latest White Dwarf I can't say I'm too offended by the name change, or rather, the additional alternate official designation... The fact that all other Imperial agencies have a formal "high gothic" title seems like a fair enough justification for adding one for the Imperial Guard. They seem to be making it clear that it would be referred to as the Imperial Guard under normal circumstances and by most people, with the two names being interchangeable. But, that said, I think we all know that there's a much more cynical reason behind the name change... pretty hard to copyright 'Imperial Guard', was it GW? Anyway, let's accept it and move on. Expect to see your next book in 7th edition be called "Codex: Adeptus Astartes", Space Marine players!

I ordered a limited edition codex because I have a problem like that but since it won't be released until next week, all of what I'm about to say is based on the past two weeks of releases and the recent rumours that we've been hearing.

New Models
Ah the Taurox... in my view it's a classic example of a model that's almost... ALMOST cool. Oh well. Fortunately it should be fairly easy to replace those stupid goddamned tracks with wheels. Forgetting entirely about the Prime version (for now...), I'm not really sure that I see much of a niche for this thing in the actual game though... maybe if it had side armour 11? And if you could issue orders out of it... I don't know. In any case, I'll probably pick up a couple of these in a month or two and do some conversion work on them so they appear more pleasing to the eye!

Ogryns... Bullgryns, whatever. They really don't fit with either the theme or aesthetic of my army, built mostly on FW and 3rd party conversion bits such as it is, so I'll be giving these a wide berth. I may play against them though as a lot of people at the club play IG... so I suppose I'm interested in the rules for Bullgryns. They seem pretty expensive and not all that good in combat though... so I doubt they'll really take off. Have to wait and see if the rumours about some kind of mobile cover save / Aegis defence line rule prove to be true.

Sigh. It's about time we got a plastic Hydra but why is it open topped? You wanted to model some crew? Ugh. I'm actually more tempted to get the FW version now... maybe that was the plan, sell more resin. The FW version in Imperial Armour 1 is also NOT open topped... so unless they FAQ that (which would be retarded since the it fits the model) it will remain slightly better in-game, too. There are a couple of really cool 3rd party enclosed Hydra turrets out there now too.

What's going on with the Wyvern? Seems to be just another artillery vehicle in a crowded market, and a weak one at that. What does it matter that it ignores cover if it's only S4 (they tried to suggest that it would be good because it can deny jink saves...) and everything will get a normal armour save anyway? :/ I was hoping for a Griffon, as I'm sure many people were...

In general it seems like a wave of non-releases. An unnecessary transport vehicle, plastic (presumably still terrible) Ogryns with an assault variant that's bad in combat, a plastic but worse Hydra and Chimera chassis artillery tank number... what?... 5... 6 if you count the Deathstrike I think?

Deleted Units
A lot of people seem to be up in arms about the supposedly missing units, such as Harker, Marbo, the Colossus and the Griffon. Personally, I don't use Marbo and I find him annoying to play against so I won't be losing any sleep over that one - in principal it would be nice if they added a new character or two, rather than just removing them... and I do think it would be good to see a separate Catachan supplement with Harker, Marbo and Straken confined to that book.

The artillery vehicles... they're not gone anywhere really, they're still in Imperial Armour 1: Second Edition.

I'll be getting the codex next weekend so I'll offer some further thoughts once I've processed it.

Finally, Salute next weekend which should be fun!


Thursday, 27 February 2014

February HPC Commitment Finished

February has gone well for hobby progress! Apart from the various distractions that took up some time earlier in the month, I've completed my Hobby Progress Challenge commitment and a little extra to boot!

2nd squad, 7th platoon, B company, 82nd Arcadian regiment.



Inquisitor Hera of the Ordo Xenos, ready to put insidious alien filth to the sword!
So, this is my Voss-manufactured Arcadian-pattern Leman Russ Battle Tank. Notable features include extra (ablative ceramite tile) armour designed to protect against heat-based melta and fusion weapons, external stowage racks and rust-proofed tread plating on the upper track-guards - all of which are extremely common among Arcadian operated vehicles. This particular vehicle, 'Five' is commanded by Lieutenant Caruchinko the 5th in the company and has been outfitted with an additional servo-skull operated auspex unit above the main gun, courtesy of a friendly tech-priest. 

I'll have a full ten-strong armoured company as part of the army. Each vehicle will have two number-markings on it: the vehicle number within the company (tank 5 in this case) and the overall regiment number (randomly, 362). It also says which platoon they're assigned to support, in this case 7th platoon.

Vehicle two of the second squadron in my armoured company...
I wanted to make use of the various decals that I had so I also listed the forge world that the tank was manufactured on and the name of the current commander. I imagine that the crew would almost have a kind of ritual to go with changing that name. Maybe the names of former commanders are on the inside somewhere, imperial machinery can be pretty old after all.

...which makes it tank number five.
I can totally paint nine more of these, right?...

Sunday, 16 February 2014

Current Distractions

Still working on my Feb commitment for the HPC but have been side-tracked a little bit as other projects come to my attention.

I have a lot of stuff to paint and, as always, my preference is hugely for building over painting... one of my rules is to have everything at least built and primed. I thought I'd share a picture of my Kanban board to give an idea of how many things are outstanding:


As you can see, most of my stuff is primed... that column goes on for a while. Yellow items are part of the 2014 HPC and red things are being actively worked on as 'side-projects'. I'm confident that I can easily complete the HPC commitments as long as they're 10 or 12 models a month, so I plan to get a lot of other stuff progressed 'on the side'. I'll be priority-targeting those units that are in my Overlords Escalation League army list. This will mean that I rarely get my HPC commitments finished super-early, as a lot of people seem to be doing, but I'll be getting a lot of other stuff worked on in the background.

By way of example, these are the things I've been working on in February:

I bought the one on the left at last years Forge World open day... figured I better get it built before this years...
This was my Christmas project and has been painted for a while but I added decals and varnished it this month. 100% finished now!
Going to move the Tauros into the Primed column today since the weather is favourable. After that, I'll be finishing up the decals and the last few fine-details on my first Vendetta so that she can move into the Finished column - that will be a proud moment! God, I hate working with those Forge World wing decals... the remainder of my flyers will have much less detailed wings!

Sunday, 2 February 2014

Feb Commitment & Progress Update

For Feb I decided to work on the following:


It's a squad of standard infantry and my Inquisitor - I thought painting a character model would be good for a couple of reasons... mostly just for a change of scene but also because it will give me a painted HQ choice - I'm trying to move swiftly towards a fully painted legal army.

Made quite a lot of progress on her so far - she may actually be deemed complete for the moment as I'm not really sure what to do with her next and I want to get back to the infantry squad now.


I have several projects active at the moment so I'm currently trying to get each of them to a point where I can set them aside and just focus on my monthly HPC commitments. Any spare time will then be spent on whatever other units are in my Overlords Escalation League army list. If I can get the second infantry squad done over the next week or so, I'll start on the Demolisher (I have 8 tanks and none of them are painted so that would be nice to finish) and put the platoon command in as my March HPC commitment, probably alongside another small unit.

Currently the Escalation list is (with items in green fully painted and yellow in progress):

Primary Detachment - Imperial Guard

HQ:
- Primaris Psyker @ 70 pts

Troops:
- Veteran Squad @ 205 pts (Plasma gun x3; Plasma Pistol)
Chimera (Heavy Bolter; Turret Autocannon; Pintle Heavy Stubber)

- Infantry Platoon @ 187 pts
Platoon Command Squad (Sniper Rifle x3; Boltgun)
Infantry Squad (Grenade Launcher, Missile Launcher)
Infantry Squad (Grenade Launcher, Missile Launcher)

Heavy Support:
- Leman Russ Demolisher @175 pts (Heavy Bolter; Pintle Heavy Stubber)

Fortifications:
- Wall of Martyrs Imperial Defence Emplacement @ 40pts (Improved Arc of Fire; Stalwart Defence)

Inquisitorial Detachment:

HQ:
- Ordo Xenos Inquisitor @ 73 pts (Power Armour; Psyker; Plasma Pistol; Warlord)

Total: 750pts
I'm thinking of adding a bunch more troops when we jump to 1000 points and another tank plus extra fortifications (network) for 1250. After that I don't have a plan but I think a flyer or some solid AA will be needed! Of course... by then the new IG Codex will be out.

Saturday, 25 January 2014

January Commitment Complete

Finished up the plasmagun equipped veterans this morning:



For February (the first real month of the challenge) I'm thinking of working on a normal infantry squad and also either the Inquisitor or the Psyker.

Sunday, 5 January 2014

Games Played - 05/01/14

Got the first game of 2014 and of the Overlords Escalation League in this afternoon!

Alas I did not win but that hardly matters - a fun game and a few more lessons learned for next time.

Game 1: Inquisition
Size: 500pts
Mission: The Scouring
Deployment:
Enemy Force:
Coteaz with two squads of henchmen, one very stabby with a priest and one half shooty, half stabby - both in chimeras.

Game Summary:
This was a very cagey game indeed with much of the early-to-mid game spent attempting to maneuver our units into the best potions before dealing a killing blow. Sadly (for my troops anyway...) Coteaz and his attached squad of crusaders and flagellants made their move first!

A bold charge into my lines led by the man himself saw my veterans and their transport brought down - sadly my Psyker-Warlord was attached to their unit and thus died with them. It wasn't a total loss though as every single henchman in his retinue died in the process. Coteaz survived, however.

Nearby, an infantry squad remained out of the melee. They were tank-shocked off their objective and rather than stand and fight, I chose to make a break for a different objective nearby. They made it but it wasn't enough to save the game.

On the other side of the board, the mixed unit of acolytes and crusaders faced off against my platoon command and the other infantry squad (both safely fortified within my Imperial Defence Emplacement). This was a less eventful skirmish... each holding an objective, a few casualties on either side - stalemate, really.

Result:
Minor Defeat
Inquisition - 5  (One objective worth 3 VP plus Slay the Warlord and First Blood).
Imperial Guard - 3 (Two objectives worth 1 and 2 VP each).

Thoughts:
I need to be more aware of assault ranges. I could easily have avoided the charge by moving defensively (I actually had moved CLOSER on my previous turn...). I also realize now that I should have actually accepted Coteaz's challenge with my Psyker, tying him up for an extra turn! As it was, I declined not really thinking that the whole unit could still be wiped out regardless. Just declining the challenge doesn't mean you can't be killed!

In general, I made some small mistakes but nothing catastrophic. I probably should have utilized my veterans more aggressively in the early game by pushing for one of the enemy objectives. With this mission, it might even have been wise to reserve them so that I could pick the most valuable target (once the objectives had been revealed). My Psyker tried his best but Throne... two successful deny the witches, a bum roll on Psychic Shriek and a perils of the warp... it just wasn't his day. Not willing to give up on him just yet though - we'll see how he gets on in future games.

Another fun game anyway - next week I think I'll try to get a game in against a Xenos or Chaos army as I haven't really faced anything but Imperial armies since 3rd Edition...

Friday, 3 January 2014

January Commitment

Although the Independent Characters HPC doesn't begin until February, the rules permit for the painting of excess units prior to this - provided that one commitment is still completed during each month between Feb and June. So, I'm going to get one of my units out of the way this month.

I'll be painting a squad of Veterans with 3 plasma guns and a sergeant with a plasma pistol / power sword combo. As with all of my troops they use Forge World Elysian models. Their veteran status is denoted by their bandannas, shaved heads and dust/glare protection goggles. My veterans are typically mounted in a transport (be it a Chimera or Vendetta) and are tasked with seizing enemy-held facilities, fortifications etc., to that end they're armed with compact CQB-variant lascarbines.

Before painting. All models primed with Army Painter Uniform Grey.

Tuesday, 31 December 2013

2014 Escalation League List

This weekend I tried out what I thought would be my list for the upcoming Overlords escalation league. The core of the list was pretty solid I thought but learned much during my games and have decided on a number of changes.

The old list is below, with comments in red:

4 Company Command Squad @ 150 pts (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x1; Plasma gun x3; Master of Ordnance)
   1 Company Commander (Character; Assault Grenades; Flak Armour; Refractor Field; Plasma Pistol; Power Fist; Warlord; Senior Officer)

The wrong loadout for my commander in this type of list... also way too expensive in games where he'll be hunted down like a dog for that warlord victory point!

1 Master of Ordnance (Character; Assault Grenades; Flak Armour; Close Combat Weapon; Laspistol; Artillery Bombardment)

This guy was truly useless at this points level. There just aren't enough enemy units on the board. He needs to be dropping those blasts on large concentrations of enemy units or huge blobs of infantry - he killed nothing and has now been sent away to a penal legion somewhere.

9 Veteran Squad @ 135 pts (Infantry; Assault Grenades; Flak Armour; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Plasma gun x3)
   1 Veteran Sergeant (Character; Assault Grenades; Flak Armour; Krak Grenades; Plasma Pistol; Power Sword)

These guys should be fairly effective but need a way of not dying immediately... so, a transport or carapace armour is probably required.

1 Infantry Platoon @ 212 pts
   4 Platoon Command Squad (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x1; Krak Grenades; Sniper Rifle x3)
      1 Platoon Commander (Character; Assault Grenades; Flak Armour; Close Combat Weapon; Krak Grenades; Boltgun; Junior Officer)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Krak Grenades; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1; Krak Grenades)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon; Krak Grenades)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Krak Grenades; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1; Krak Grenades)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon; Krak Grenades)

There won't be any major changes here, these guys did their jobs admirably - stand on objectives and shoot stuff until you get assaulted and die. Not sure they need krak grenades though...

Total Roster Cost: 497

What I'll be going with is below with comments in yellow:

1 Primaris Psyker @ 70 pts (Infantry; Psyker (1); Assault Grenades; Flak Armour; Refractor Field; Laspistol; Force Axe; Independent Character; It's For Your Own Good; Warlord; Lightning Arc; Nightshroud)

The CCS was too expensive for what it brought to the table - too many upgrades. I could take a naked/cheap CCS but I fear they would have even less impact then. So, scrap the CCS completely (I'll bring it back later at a higher points level where there are more troops to issue orders to). I went for the Psyker rather than the Commissar Lord because I want to learn how to use psykers in preparation for growing and playing my Tyranids in the near future. He will join the veterans in their Chimera and move into a useful position from which to cast his powers.

9 Veteran Squad @ 205 pts (Infantry; Assault Grenades; Flak Armour; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Plasma gun x3)
   1 Veteran Sergeant (Character; Assault Grenades; Flak Armour; Krak Grenades; Plasma Pistol; Power Sword)
   1 Chimera (IA) ((IA1se, pg. 64); Vehicle (Tank, Transport); 12 model capacity; Heavy Bolter; Searchlight; Smoke Launchers; Turret Autocannon; Pintle Heavy Stubber; Amphibious; Mobile Command Vehicle)

The veterans are staying the same - the sarge probably doesn't need a power weapon but between him and the psykers force axe they might actually be able to kill something valuable in an assault. The big change is obviously the Chimera. I'm thinking that the squad will either deploy inside and move on an objective/relic or deploy in heavy cover somewhere, in which case the chimera can try to hunt down other light vehicles.

1 Infantry Platoon @ 185 pts
   4 Platoon Command Squad (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x1; Sniper Rifle x3)
      1 Platoon Commander (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon; Junior Officer)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon)
   7 Infantry Squad (Infantry; Assault Grenades; Close Combat Weapon x7; Flak Armour; Lasgun x6; Grenade Launcher x1; Combined Squad)
      1 Heavy Weapons Team (Missile Launcher; Assault Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1)
      1 Sergeant (Character; Assault Grenades; Flak Armour; Laspistol; Close Combat Weapon)

Nothing much has changed here - I just want bodies to hold an objective and a few heavy weapons to take down vehicles, so an infantry platoon seems to be the right tool for the job. I'm thinking that they will mostly deploy as a combined squad with the command squad nearby, setting themselves up as major fire-base.

1 Imperial Defence Emplacement @ 40 pts (Battlefield Debris (Defence Lines))

This is where things get interesting... I have tons of the Wall of Martyrs kits and I want to start using them (now that I actually can). I thought about adding an Aegis and/or a Commissar to the list to keep the infantry platoon in the fight for longer... this seems to serve both purposes for much less cost! As the league progresses I think this is going to be the theme of my army - regular infantry holding the line with various support elements coming in to assist them in throwing back the enemy!

Total Roster Cost: 500

Games Played - 29/12/13

This past weekend I finally managed to get myself out to the Overlords for some 40k. I hadn't played in several months (since moving to London, really) so I was feeling pretty rusty!

Fortunately I more or less appear to remember how to play the game and both of my opponents were very friendly and helpful on the rules front.

I'm going to participate in an escalation league at the Overlords over the next several months - it's starts with 500pts in January so, this weekend I brought a fairly simple infantry heavy 500pt Imperial Guard list.

I learned a lot from the two games and particularly from chatting to the guys post-game - it turns out both either are or have been guard players so they had plenty of good advice.

Both games were 500 points and played on 4x4 tables.

Game 1: Imperial Fists
Mission: The Relic
Deployment: Dawn of War
Enemy Force:
Two tactical squads (an 8 and a 10 man) in rhinos with a librarian attached to the smaller squad. Plus one land speeder typhoon.

Game Summary: 
The table was split down the middle by a large river which we decided would be dangerous terrain. There was a single bridge at the centre on which the relic was placed. I had some hilltop ruins off to the left of my deployment zone so I placed the PCS and one infantry squad there, giving them excellent lines of sight. My other infantry squad and the veterans deployed near the centre, around and behind a low hill, opposite the bridge. The CCS with the master of ordnance deployed out of sight, behind a small impassable building.

The Space Marines deployed in their rhinos more or less directly opposite the bridge. The land speeder was held in reserve.

My "plan" was to stop the rhinos short of the relic and grab it with my veterans, who would then head back into cover in my deployment zone. Of course, I immediately realised that was not going to be possible short of some amazingly lucky shooting on turn one. I totally overestimated the effectiveness of the Master of Ordnance as he proceeded to hit exactly zero things throughout both games. Both rhinos made it to the middle of the board and the large marine squad disembarked, spelling doom for my veterans. I did manage to kill both rhinos, but I was never really able to wear down the tactical squads sufficiently and they mopped up my troops fairly efficiently! They even assaulted the ruins I was hiding in and rooted out my snipers - Dorn would have been proud.

Thoughts:
There was one highly cinematic and rather comical moment in this game - the librarian assaulted my commander and they managed to double-K.O. each-other. Slaying the warlord was little help to me however, as my poor guardsmen were slaughtered to a man...

Even so, it was a fun game, especially since I haven't played at all in so long! I must say it was all very thematically appropriate; the Imperial Fists marched through my lines, shrugging off las-fire and stoically making the most of their bolter drill! I think the big lesson learned here was not to stand out in the open... also the master of ordnance is not as fabulous as that S9 AP3 large blast makes him sound.

Game 2: Inquisition
Mission: The Scouring
Deployment: Hammer & Anvil
Enemy Force: 
Coteaz. One squad of stabby henchmen in a chimera plus one squad of shooty henchmen also in a chimera.

Summary: 
We played this one on a very cool Orky scrap-town board. There were plenty of multi-level 'ruins' and a few buildings blocking line of sight across the middle of the board. Objectives were place fairly evenly around the battlefield, though we wouldn't learn the value of each objective until it was controlled.

I made a bit of a rookie error in deployment and put my officers well out of order range of the infantry squads... I might need to write up a little checklist so that I actually remember orders in future, I forgot about them completely several times!

I managed to explode Coteaz's chimera early in the game, which killed a couple of the arco-flagellants and left him and the remainder of his very stabby band of henchmen walking across the board. It was also revealed that I had access to a 4 point objective and a 2 point objective, whilst my opponent could only (easily) hold a 3 pointer.

Because of this, the game really boiled down to Coteaz and his retinue making a play for the 4 point objective that I controlled. On the other side of the board, one of my infantry squads and the veterans went up against a chimera - this didn't go very well for the veterans, who were mown down crossing open ground in an attempt to take another objective.

I had a lot of shots going into Coteaz's squad and that slowly took it's toll. I couldn't kill them all though and they made it it into assault with my CCS which was (unsurprisingly...) wiped out in short order. In an act of supreme silliness, my commander even managed to kill himself while overwatching with his plasma pistol... those things get hot, eh?

However, in the very final minutes of the game, a string of SIX 1's put an end to the remaining acolytes and saw my platoon command squad heroically beat Coteaz to death with their sniper rifles.

Another very fun game with some nail-biting moments towards the end - if Coteaz or his acolytes had passed just a one or two more of their saves they would have contested the 4-point objective and that would have been that!

Thoughts:
For me, the lessons here were not too dissimilar to the first game - the Master of Ordnance did zero and my dudes die really fast in the open! Also, orders are a thing and I should try to remember them...

In general, I also suffered from purchasing too many, ultimately unnecessary, upgrades. There was no need (despite killing the librarian in the first game) for the commander to have a power fist - or a plasma pistol for that matter. It's a totally different type of CCS that has such things. Maybe if they had a medic, melta guns and carapace armour - then I could use them more aggressively.

So, I'll be going for something a little different for the actual league list which I shall post imminently.

Wednesday, 18 December 2013

Nope! IC 2014 HPC!

Yet again my wondrous plans are cast down into ruin.

The rules for the Independent Characters 2014 Hobby Progress Challenge have been announced this month! So, in light of this and how much I've been looking forward to it, new plans are required.

The format this year is a bit different than last; there are two parts, the first goal will be to complete a 1000 point Zone Mortalis army and the second will be to expand that army into a 2000 points standard 40k army.

I've decided on a simple target for the Zone Mortalis portion: paint ALL the infantry!

My list will be as follows:

Stage 1: 1000pts Zone Mortalis

Inquisitor Hera, Ordo Xenos @ 78 pts (Digital Weapons; Power Armour; Force Sword; Plasma Pistol; Psyker)

Company Command Squad @ 120 pts (Plasma gun x3)
. . Captain Ulysses, Commander B Company (Plasma Pistol; Power Fist;)

Primaris Psyker @ 70 pts (Force Stave)

Veteran Squad @ 135 pts (Plasma gun x3)
. . Veteran Sergeant (Plasma Pistol; Power Sword)

Veteran Squad @ 117 pts (Meltagun x3)
. . Veteran Sergeant (Bolt Pistol; Power Fist)

Infantry Platoon @ 477 pts
. . Platoon Command Squad (Meltagun x3)
. . . . Lieutenant Apollo, 7th Platoon Lead (Boltgun)

. . Infantry Squad (Grenade Launcher x1)
. . . . Heavy Weapons Team (Missile Launcher)

. . Infantry Squad (Grenade Launcher x1)
. . . . Heavy Weapons Team (Missile Launcher)

. . Heavy Weapons Squad (Autocannon x3)
. . Heavy Weapons Squad (Autocannon x3)
. . Heavy Weapons Squad (Heavy Bolter x3)
. . Special Weapons Squad (Sniper Rifle x3)

Total Cost: 997

It's not a super-effective list but it includes almost all of my unpainted infantry models plus a few other cool things that I want to build but don't own yet.

The challenge starts in February so I will be mapping out the monthly commitments like so:

February:
Psyker
Vet Squad 1

March:
Inquisitor
Vet Squad 2
Sniper Squad

April:
Platoon Command Squad
Infantry Squad 1

May:
Infantry Squad 2
Company Command Squad

June:
Heavy Bolter Squad
Autocannon Squad 1
Autocannon Squad 2

There are some tall orders in there but I'm excited about the prospect of having a fully painted army so by the gods I'm going to make a serious effort to do this! It may also help keep my motivation levels up if I start actually playing some games... so I'll be doing that too; it's my new years resolution! 

I realist it's the 18th of the month now and I haven't been totally idle - I decided that I needed to build something (it's my favourite part of the hobby after all) so I dug out a couple of tank chassis that had been lying idle (and on sprues). Behold, two more tanks!

Turrets painted separately...
Now I have 8... why do I have 8? Some day I will use them all in an Apocalypse game, some glorious day!

There are still two more planned... I have a problem.
The Arcadian 300th Armored Company en route to the nearest Munitorum painting facility...
For the remainder of this month, I'll be taking a break until about the 27th because we'll have guests over Christmas. After that, I'll be either painting that goddamn Wall of Martyrs (even if it kills me) or potentially building all the new shiny things... it could go either way...

Saturday, 7 December 2013

December/January Commitments

We're already a week into December so I think it's about time I made some hobby choices...

I'm still working on the Vendetta this weekend but hopefully it will be totally finished very soon - in any case, I consider it complete from a hobby progress perspective.

For December (and January if the IC Podcast Hobby Progress Challenge doesn't kick in before then), I'll be working on various secondary 'characters'. This motley crew are introduced below:


  • Inquisitor
I picked this Inquisitor model up years ago on a trip to Germany, well before there even were allies rules... Now, with the new Inquisition mini-Codex, I'm finally going to get her painted up! I'm due a very large number of female troopers from a certain kickstarter at some point in the future, so she'll fit right in! I don't have the Codex yet but as soon as it's available in a hard-copy I'll grab it (or I'll get the digital version if that doesn't happen/takes too long).
Now... where are my Servo-Skulls...
  • Primaris Psyker
This handsome (and totally loyal and not at all Xenos...) fellow is going to be my Psyker. Those of you with long memories will recognize the miniature. I promise that I'm not secretly planning to use him in the inevitable Genestealer Cult army list when it's finally released... I swear I don't also have a Tyranid army with dozens of Genestealers...
The mandatory force weapon is... uhhh... concealed...
  • Krieg Commissar
Commissar Krieg, as I like to call him, is likely to remain the only one that I own unless I happen upon a Gaunt mini somewhere. I don't like the normal GW commissar models much - if I wanted more for my army I would probably go with either other DKoK models or something third party. I've put the very first base coat layers on but not made a real start on anything. He will be an experiment in painting black - I usually only paint very, very, very dark grey...
Apparently he'll be shooting cowards with his sword.
  • Priest / Officer
This awesome limited edition mini comes from the Forge World open day. Since I don't play WFB I thought I would re-purpose him with some simple conversion work to fit into a more grim-dark setting. With the basic laspistol/ccw loadout I'll be able to field him as either a naked officer or a Ministorum Priest, depending on what is needed. The model is ridiculously detailed so it should be fun to paint anyway.
Can I have some shoes?
  • Krieg Officer
The other FW open day miniature, the quartermaster, will serve as yet another naked officer. I thought about making him a commissar but really, I would never use him and I wanted a unique model (with bargain basement wargear!) to lead my army. My 'other' army commander has a terrible combination of plasma pistol and powerfist, so he is both very expensive and will surely die lots... hence this chap is likely to be my go-to commander. He is after all only there to issue orders and provide moral support to his squad of plasma gunners.
Don't worry sir, a plasma pistol would only have made you die faster.


I will also be undertaking a sizable Christmas project for which I will be enlisting my girlfriend to assist. This is going to be the focus of my hobby efforts during the actual Christmas holidays. It's also actually the continuation of last years Christmas project which, true to form, I never completed...

Last year, as an awesome present, I received the large limited-run Wall of Martyrs box. I managed to get it all assembled (including some modifications...) and primed but painting didn't proceed beyond a few test pieces. Now, with the release of Stronghold Assault, it's the perfect time to get the set painted up and available for use with my army! I'll post later in the month with a before shot to show the changes that I made.

Thursday, 28 November 2013

November Commitment "Complete"

Okay, that's a lie - it's not 100% finished... but it's damn close!

I was more or less finished but then decided to go all-out on the decals and use the Forge World 'wings'. This has turned out to be a pretty lengthy, painstaking process and, because I'm away now until December 1st, I will technically fail this months commitment...

However, I think it's looking pretty damn good so far and with all the time I've been spending playing XCOM this month... it is not a bad achievement.

PEWPEWPEWZOOOOOOOOOM
Remaining to-do items are:

  1. Apply wing decals to left side.
  2. Smooth out some dodgy decal work and seal them all with varnish.
  3. Finishing touches on the various lenses.
  4. Glue the crew in (plots and door gunners were painted separately).
  5. Add some scorching around the weapon barrels and exhausts.
  6. Matte varnish the whole thing.

Probably a couple of evenings work in there plus some daylight for the spray varnishing!

For December, since unfortunately there will be no 'Nidsmas, I'm going to be a bit non-committal. What I end up spending time on will totally depend on what I pick up over the holidays. I was thinking that I would get some of the new Tyranids and commit to painting them up but alas... that will have to be a side-project for the new year.

Most likely I will start working through my various 'minor' character models over the course of December. If I can get a HQ choice or two done, I will be only one troops choice away from a fully painted legal army.

Monday, 11 November 2013

November Update

Since it would appear that the Chaos gods have something other than painting in mind for me tonight (a broken dishwasher is surely the work of Tzeentch)... I thought I'd post a quick update.

I've gotten one LRBT turret pretty much finished, with some very basic weathering:



Not sure how well the effects show in those pictures but basically I added soot around the gun barrel, 'distressed' the larger decals a bit and sponged some metallics around the sharp edges and protrusions like handles etc. I've yet to do much with the powders - looks like I'm just going to paint everything to this stage and play around with more advanced techniques some day in the future. My goal here is to get a painted army, need to focus on that. It wasn't a total waste of time but really the main thing I've learned is that it's a whole other exercise learning to do this properly.

Also got the flyer base pretty much done, apart from grass:

Apparently I suck at painting concrete.
The crew are also taking shape - I'll do a few more details on them but they're essentially done (the pilots will be almost invisible anyway so not spending too much time on them...):

And the colour white.
I thought my pilots should have brightly coloured helmets, like in Top Gun... I might add some decals as I think that's actually the effect I had in my head :/

I really like the Pig Iron heads on the gunners. There was a time when the whole army would have been these heads on normal GW Cadian bodies... then I discovered Forge World and my fate was sealed... curse you Elysians!

Saturday, 2 November 2013

November Commitment Decision

So, I've decided to go ahead with the Vendetta as my hobby commitment for this month. It's a much bigger task than a squad of dudes but it's (roughly) 50% done already so it should be achievable.

Next step: Err... paint things.
The crew aren't glued so they'll be pulled and painted separately, along with the door gunners.
Painting giant vehicles is hard... at least there's a nice interesting (and easy) base to paint.
I'll also be progressing work on my weathering experiments, seen in their 'pre' state below:

Extra armor and random bits - that's what building tanks is all about!
While I work on these, I'm going to get the flight stand and the crew of the Vendetta done (in that order). The weapons are already finished painting and are magnetized, though I won't be painting any of the other weapon options right now. At some point I'll devote a months commitment to magnetizing and painting all of the extra weapon options that I want for all three of my flyers...

At the very least I plan to have the Vendetta painted, with decals and a coat of matte varnish applied by the end of the month - any weathering will possibly have to wait until I've gained a bit of confidence on the various techniques (I don't want to ruin such a large model...).

Sunday, 27 October 2013

October Commitment Finished

Today I finally managed to get the last two things that I needed to finish off the squad: stable weather for spraying varnish and PVA glue for basing!

Final results below:

1st Squad, 7th Platoon taking aim!
In the grim darkness of the far future, there is only pointing.
All of my officers and veterans use Maxmini head swaps, so expect to see many more.
Some standard troopers on the firing line.
For November I'll be trying to get through either a vendetta gunship (roughly half painted already) or a few characters that I doubt will ever see much use on the field (Commissar, Priest etc.). I haven't decided which yet. I've been making slow progress on my 'teach myself weathering techniques' side-project this month and I'd like to get it finished before I tackle any other vehicles. So, finishing that little project will be first priority - once that's done I'll see what I have time left for in November!




Sunday, 20 October 2013

October Update

Just a quick progress update - this months commitment has gone well, the squad is fully painted now and the next step is decals.

So this is what a painted squad looks like...

In the past I've always just used water when working with decals but having seen some examples online, I'm going to try to find a proper decal solvent/setting solution today. Even in my amateur hands it should allow me to eliminate the transparent film that water alone leaves visible. I'm not sure where to find this but I'm going to take a trip to Dark Sphere for some other bits and pieces anyway, so hopefully they have something. If not, there are bound to be a few scale model shops in London! Assuming I find something, I'll have these guys totally finished by next weekend which will be right on track.

I finally got around to building some Ikea display cabinets too, so everything is now deployed in my sitting room... here's how much stuff I have to paint:

Tyranids not pictured...
Sigh. At least I'm on the right track now! One squad almost done... only another 60 dudes to go, give or take. I can't help myself really, I'm also building another two tanks - after that I still have another Tauros and a Salamander Scout to build... then I'm done... until that infantry platoon I bought via a Kickstarter arrives D: